#ifndef _SCREEN_H_
#define _SCREEN_H_
#include "Head.h"

void Screen1_To_Screen(lv_ui *ui);
void Screen_To_Screen1(lv_ui *ui);


typedef struct _Screen_Turn{
    void (*Turn_Screen_1_2)(lv_ui *ui);
    void (*Turn_Screen_2_1)(lv_ui *ui);
    void (*Turn_Screen_2_3)(lv_ui *ui);
    void (*Turn_Screen_3_1)(lv_ui *ui);
    void (*Turn_Screen_4_1)(lv_ui *ui);
    void (*Turn_Screen_2_4)(lv_ui *ui);       
}_Screen_Turn;

extern _Screen_Turn Screen_Turn;
#endif